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heisenbergman
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« on: May 21, 2013, 07:12:39 PM » |
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Just curious how much time you guys spend working on whatever game development project you're working on on the average.
I work a regular desk job on weekdays, have a wife and a 4-month old daughter, all of which are higher on my priority list that the game I'm currently working on, so considering I can squeeze in an hour or maybe two before sleeping every weeknight and around 10 hours during weekends to spend on progressing my game development, that amounts to barely 20 hours of work on the game per week.
How about you folks?
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Conker534
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« Reply #1 on: May 21, 2013, 07:18:30 PM » |
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0-10 right now I'm slipping, but when I'm actually developing I spend about 3 hours a day on my game during the week and 4ish on weekends.
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melos han-tani
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« Reply #2 on: May 21, 2013, 07:45:24 PM » |
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i think i'm averaging about 20-25 right now. but i have school and a "school job", which, despite it being not much work,r equires me to break my workflow and physically be there/get distracted. i expect the weekly average to go up in a few weeeks once i graduate
during anodyne, i'd guess maybe 30+ on average. during the summer months, probably more, usually consuming my entire day in some way so i never really kept track
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forwardresent
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« Reply #3 on: May 21, 2013, 08:50:33 PM » |
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I usually average about 10 hours a week split between programming, design stuff, 3d modelling or audio work. The past like 2 weeks were 'crunch time' and I'm the only programmer/designer/audio guy in my group so it was probably closer to 20.
All my recent development ties in with my studies, but I'm finally free of all of that for the summer so it's time to work on some new things.
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ThemsAllTook
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« Reply #4 on: May 22, 2013, 12:18:44 PM » |
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Not nearly enough lately. Other things are taking all my time. Need to get back into it!
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saturdaymorning
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« Reply #5 on: May 22, 2013, 12:20:56 PM » |
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Prolly like 4 hours a week when I'm actually working on something. I dunno. Video game development is more a fun distraction for me more so than anything. Maybe I'll set a more concrete goal/plan soon.
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ink.inc
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« Reply #6 on: May 22, 2013, 12:32:59 PM » |
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full time student, part time job, i'd say anywhere from maybe 5-30 hours a week depending on how tired/depressed/busy i am
on breaks this generally goes up to maybe 20-40 hours a week
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Monstr1337
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« Reply #7 on: May 22, 2013, 12:36:10 PM » |
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 This is how Game Development feels for me.... I'm a part time student working on mathematics, and I work part time as a web designer, but I try to fit in around 20-40 hours per week. Most the time I end up procrastinating and eating snacks in my bedroom. " I didn't choose the INDIE life, it chose me!"
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Newbie in training
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Blambo
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« Reply #8 on: May 23, 2013, 03:34:38 AM » |
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I spend countless hours drawing, and most of it ends up becoming some sort of asset for my game, so I really have no idea.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #9 on: May 23, 2013, 04:48:37 AM » |
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in terms of actual coding and hands-on development, 20-30; i find i'm the most productive around that range. i've tried doing more than that (40-50) in the past but i find i get less done if i force myself to work when i'm tired
but even when i'm not coding, i'm often "working" on my game in the sense of making to do lists, thinking about it, doing research on similar games, brainstorming mentally and then writing ideas down if they seem good, etc., so the true amount may be higher than the 20-30 if you include that type of stuff
right now though, since i'm nearing completion of the game, i've stepped it up slightly temporarily, and i'm more in the 30-40 range for the past few months
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Fallsburg
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« Reply #10 on: May 23, 2013, 05:47:21 AM » |
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Given the demands of a full time job and life, I get in ~10-25 hours of active work (coding, etc.). If just thinking and brainstorming counts then it's probably closer to 25-40 hours. I typically get in an hour in the morning before my job, probably another hour in the evening, and depending on the weekend, I might get in anywhere between 0 and 8 hours per day.
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impulse9
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« Reply #11 on: May 23, 2013, 05:47:27 AM » |
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About -2 hours. Everytime I do something I introduce 2 more hours of work needed to fix what I did.
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Uykered
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« Reply #12 on: May 23, 2013, 07:11:38 AM » |
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Seems like about 20-30, I have Sundays off.
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Smithy
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« Reply #13 on: May 23, 2013, 12:28:04 PM » |
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 This is how most of my creative endeavors end. 0-10 hours.
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« Last Edit: May 23, 2013, 12:34:37 PM by Smithy »
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poe
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« Reply #14 on: May 23, 2013, 01:03:46 PM » |
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41-50, though not lately. I work every day during the week for give or take four hours, and eight a day on the weekends.
Of course I "mult task" and spend time on reddit/twitter/skype/ircs so that's not as boring as it sounds.
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s0
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« Reply #15 on: May 23, 2013, 02:03:35 PM » |
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yeah i think 3-5 hours a day is perfect. if i'm really "on a roll" i'll do more ofc.
also as a rule i don't work on games when i'm either pissed off or in a lazy/impatient mood because i know the resulting code/design/whatever is going to suck and will probably have to be reworked anyway. i also stop working when i've had enough.
i'm actually getting a lot more shit done that way than with my previous work ethic which was pretty much "do as much as you can for as long as you can"
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thecodejunkie
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« Reply #16 on: May 23, 2013, 05:47:11 PM » |
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When I've got a really good game idea, I try to work on it as much as I can, almost any time I'm at the computer.
Since I'm still in school, I work on it during my study halls and computer classes when I should probably be doing school work.
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eyeliner
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« Reply #17 on: November 04, 2013, 07:44:21 AM » |
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0 hours. The update to Windows 8.1 is kicking my ass.
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Yeah. 
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DanDecarlo
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« Reply #18 on: November 04, 2013, 12:30:41 PM » |
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Since I have no day job, I try to work on my game at least 8 hours a day, so I don't get a guilt trip from knowing that other people are doing their thing at the meantime. 
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siskavard
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« Reply #19 on: November 04, 2013, 01:13:03 PM » |
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Full time somewhat demanding job + 14 month old daughter = roughly 10 hours a week.
I am always tired
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